Village Monsters v1.02 (and v1.01) patch notes


Village Monsters v1.02 Patch Notes

Bugs Squashed

  • MAJOR: Fixed common crash when digging up certain items (they would appear as just a red X)
  • MAJOR: Fixed instances were skipping a cutscenes results in a crash
  • MAJOR: Fixed rare crash related to mail and packages
  • Fixed SFX issue with the pick with the last swing
  • Fixed issue where certain treasures had an incorrect sprite
  • Various typos fixed

Changes / Balance

  • Generally, digging spots takes a couple extra swings with a Level 1 pick axe
  • Skipping cutscenes is now smoother and less jarring

Investigating

The following are a list of reported (or discovered) problems that require more investigation. I will update ETAs as I understand more about the problems.

  • There appears to be an issue with projects (Village & Home) that I am currently investigating
  • Events (Holidays, birthdays, etc.) do not appear to be triggering.
  • Console is not working correctly. The cause is under investigation

Village Monsters v1.01 Patch Notes

Bugs Fixed

  • Major : Fixed crash during the 2nd day when speaking with a villager
  • Fixed a number of "flavor SFX" (birds etc.) from being incorrectly loud during cutscenes
  • Typo Corrections

Files

village-monsters-windows.zip 494 MB
Version 1.02 Mar 23, 2022
village-monsters-mac.zip 494 MB
Version 1.02 Mar 23, 2022
village-monsters-linux.zip 493 MB
Version 1.02 Mar 23, 2022

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Comments

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I don't know if someone has already commented about this, but on day 1 (at least, haven't tried on different days) if you return to the basement you escape from at the beginning, you get locked inside... I actually talked to every villager and checked every object, like the perfectionist I am, and then went to see if I missed something in the basement, and well, getting stuck there right after all of that was frustrating, to say the least.

I do still want to play the game, I just wanted to let you know about this. Also, great job overall!