Villagers Monsters v1.11 + Steam Autumn Sale (Already???)


Hello Villagers!

I was genuinely taken by surprise when Itch alerted me that it was time to set holiday sale prices. Wasn't it just October...? Now it's Thanksgiving and nearly December? How did this happen?

Well, this is an patch log, not an existential crisis, so onto the notes.

Things Being Investigated Still

  • There seem to be a number of bugs for some users when the calendar swaps to Autumn. Strange villager schedules, fades to black that don't go anywhere, etc. Unsure what the cause is yet
  • Similar issues are being reported for the 2nd Spring
  • I believed I fixed most issues related to cutscenes and story flags, but I'm going to continue researching and working on it to be sure
  • A number of values throughout the game were set to their "dev" levels, aka testing levels that were too low or sometimes too high. I do not know what triggered this, and though they should be fixed, I am wary to call it permanently fixed until I figure out why

A large number of misc. bugs that were reported, need research, but weren't causing crashes / blockers are still on my list. v1.12 is underway and will be out in December.

I will be taking time off for the holidays and family in the next couple weeks, so don't take my extended silence as a sign I've vanished.

Have a nice holiday if you celebrate it, and take care of yourselves and your families!

Bugs Fixed

  • (MAJOR) Fixed issue with Linux update that would result in errors
  • (MAJOR) Fixed crash issue when attempting to skip cutscenes
  • (MAJOR) Fixed issue preventing some story cutscenes from triggering
  • (MAJOR) Fixed various issues related to displaying (and viewing) your lovely historical society donations
  • (MAJOR) Fixed perk costs using temporary / debug values instead of their intended costs
  • (MAJOR) Fixed issue related to mending glitches immediately after a story cutscene or trigger
  • (MAJOR) Fixed issue where quitting during a season change could result in some flags not triggering properly
  • (MAJOR) Fixed issue where changing the time and date via methods outside of sleeping cause errors
  • Fixed fortress swapping to incorrect sprites during the fall and winter during the morning / night
  • Fixed issue with villager schedules
  • Fixed issue with overlapping SFX when Advanced Fishtincts was enabled
  • Fixed issue relating to some story perks not properly flipping to Enabled after a cutscene
  • Fixed issue with Pishky not properly stocking his shelves with all available items
  • Fixed issue with visitors not leaving the inn
  • Fixed cliff tile issues in Autumn and Winter
  • Fixed various graphical issues in journal, particularly related to various subpage backgrounds not displaying correctly
  • Fixed overcast filter not covering the full screen in some areas during some seasons
  • Fixed village plaza not displaying correctly in some seasons
  • (This will be ongoing, as it appears to be related to a change in the way GameMaker handles surfaces, and only seems to be an issue with some GPU setups)
  • Fixed various strange vegetation placement in Summer
  • Fixed exploit that let you fish in non-fishing zones
  • Fixed various strange collision boxes for some vegetation
  • Fixed various layering issues for all player sprites
  • Fixed issue where music sometimes was too quiet or too loud during cutscenes
  • Fixed unusual footsteps SFX in some situations
  • Various typos / etc. / usual stuff cleaned up

Files

village-monsters-windows.zip 494 MB
Version 1.11 Nov 22, 2023
village-monsters-mac.zip 494 MB
Version 1.11 Nov 22, 2023
village-monsters-linux.zip 493 MB
Version 1.11 Nov 22, 2023

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Comments

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(+1)

Thanks for the update! Hope you’ll have a good time with the family, and for once actually get a proper breather to recover some energy. You all deserve it!