Update on Apple version + Patch v1.11


Hello Villagers!

I hope everyone is enjoying v1.1 so far!

If you've stumbled upon a bug or two or twenty then you aren't alone, though there do seem to be fewer bugs than I feared after unleashing such a complicated release into the wild. I am very sorry to those experiencing especially frustrating bugs, and I thank you for your patience while I sort them all out.

I am hard at work on v1.11. The original plan accounted for two patches between v1.1 and Thanksgiving, but I've decided to combine them into one large update. This will come out in the next 2-3 days.

On Apple

Speaking of changing plans, I need to talk about the Apple version. A big reason I haven't released a patch yet is that I've been trying to get the Apple version. It's been a major challenge and a huge, unexpected time sink.

The setup I've used since 2018 is no longer working due to a combination of hardware issues, new GameMaker's poor compatibility with Mac, and my own ignorance. The Macbook I use is already very old, so every attempt I've made at a fix requires multiple hours of testing to see if it worked (and it hasn't worked yet).

I know there are a lot of Apple players and I don't want to leave you hanging. However, I am only one dev, and I can't keep focusing all my efforts on something that just isn't working. I am not abandoning Apple support, but I need to push it until after v1.1 is cleaned up. Thank you for your understanding on this.

tl;dr

v1.11 will be a large patch update and will release next week. The Apple version of v1.1+ is on pause until further notice.

Current Known Bugs Fixed for Upcoming v1.11

  • (MAJOR) Fixed crash issue when attempting to skip cutscenes
  • (MAJOR) Fixed issue preventing some story cutscenes from triggering
  • (MAJOR) Fixed various issues related to displaying (and viewing) your lovely historical society donations
  • (MAJOR) Fixed perk costs using temporary / debug values instead of their intended costs
  • (MAJOR) Fixed issue related to mending glitches immediately after a story cutscene or trigger
  • (MAJOR) Fixed issue where quitting during a season change could result in some flags not triggering properly
  • (MAJOR) Fixed issue where changing the time and date via methods outside of sleeping cause errors
  • Fixed issue with villager schedules
  • Fixed issue with overlapping SFX when Advanced Fishtincts was enabled
  • Fixed issue relating to some story perks not properly flipping to Enabled after a cutscene
  • Fixed issue with Pishky not properly stocking his shelves with all available items
  • Fixed issue with visitors not leaving the inn
  • Fixed cliff tile issues in Autumn and Winter
  • Fixed various graphical issues in journal, particularly related to various subpage backgrounds not displaying correctly
  • Fixed overcast filter not covering the full screen in some areas during some seasons
  • Fixed village plaza not displaying correctly in some seasons
  • (This will be ongoing, as it appears to be related to a change in the way GameMaker handles surfaces, and only seems to be an issue with some GPU setups)
  • Fixed various strange vegetation placement in Summer
  • Fixed exploit that let you fish in non-fishing zones
  • Fixed various strange collision boxes for some vegetation
  • Fixed various layering issues for all player sprites
  • Fixed issue where music sometimes was too quiet or too loud during cutscenes
  • Fixed unusual footsteps SFX in some situations
  • Various typos / etc. / usual stuff cleaned up

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Comments

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Hi! I'm not sure if it's just me, but I am not able to get my gamepad to function with this game, though I swear it worked in the previous version! It's working for other games as well. Can you let me know if gamepad integration was removed/is bugged or if it's an issue on my end?