Village Monsters Release FAQs


Village Monsters is releasing March 16th. Let's answer some frequently asked questions!

Hello Humans!



Let's start with the most important thing: Village Monsters v1.0 is looking fantastic!

This time last month I came to you, hat in hand, apologizing for yet another delay. I'm very happy to say that won't be happening again. We are full systems go for next week's March 16th release. Look forward to it!

With Village Monsters finally graduating from Early Access, I thought it was high time to go over some frequently asked questions. Please take a look!



FAQs

How long will it take to complete the game?

The story of Village Monsters takes place over two in-game years. This will take you about 30-40 hours to finish.

For people that want to do everything, you're looking at 50+ hours or more.

Are there plans for future updates and DLC?

Yes. Version 1.0 is the culmination of 5 years worth of blood, sweat, and Rockstar Pure Zero, but it's also the chance to look toward the future.

If you've been with me for a while, you may remember the Feedback Releases

 of yore. These were a rapid number of updates that came out after a release in response to bug reports, feedback, suggestions, etc.

I'm planning to spend the latter half of March and maybe even part of April on Feedback Releases for v1.0.

After that? I have no shortage of ideas and plans for updates and DLC, but right now I'm 100% focused on getting v1.0 out the door, so you'll need to wait a little bit longer to hear the details.

All future updates will be free for everyone and forever.

Will there be a launch sale? Will the price increase?

Yes, there will be a launch sale to coincide with next week's release of v1.0. I don't want to tell you how to spend your money, but if you don't already own the game then I would hold off purchasing the game until then.

There will be no price increase. I originally planned to raise it to $20, but I believe $15 is still the sweet spot for games like Village Monsters, so I will keep it there.

Will my Early Access save carry over to v1.0?

No, with some exceptions.

The game has changed drastically 

since the last publicly playable version, making it technically almost impossible to carry saves over. In addition, now that the game has a story and progression, starting fresh is the only practical way forward.

However, you may import your Early Access save when starting v1.0 for the first time. This will carry over a small number of things as well as grant you a special reward for being an early supporter.

Does the game have a time limit?

Yes. After arriving to the village, you'll learn that its future is in jeopardy: the cruel MTX Corporation is planning on demolishing it in two years time. You must save the village before then.

The time limit is an important part of how the game is designed, and I think you'll find it's more than enough to get the job down without causing undue anxiety.

However, I know some people find the presence of a limit to be too stressful. As such, you may disable the time limit if you wish.

Will v1.0 include Steamworks features like achievements, cloud saves, etc?

Yes.

Is modding supported?

Personally, I am 100% in support of people modding the game as much as they want. Games belong to gamers.

Unfortunately, the engine I created Village Monsters in - GameMaker Studio 2 - does not have much in the way of native modding support. I will need to investigate what is and isn't possible after launch.

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That's all for today! Until next time, humans!










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